How to Unlock Classes & Kits in Gallipoli

Gallipoli's class system works differently from most shooters. Instead of grinding a skill tree, each of the 10 classes has two Kits (subclasses) you pick between, and your weapons and cosmetics are saved within each kit.
How Kits Work
- Each class has two Kits to choose from.
- A Kit comes with a perk, equipment, a primary weapon choice, and sometimes a secondary weapon.
- Each Kit has a set weight and ammo count that affect your movement.
- Kits are generally offensive (mobility, better handling, lighter) or defensive (buildables, suppression, heavier).
The Engineer Example
- Saboteur Kit — 'Seek and destroy!': spots enemy equipment, light weight, pistol primary.
- Frontline Builder Kit — 'Fortify the line!': brings sandbags, barbed wire and heavier rifles.
- The task shown next to each kit tells you its role at a glance.
Progressing Your Weapons
- Your aim, handling and reload improve with experience on each weapon.
- Reloads stay methodical even as you get more familiar — stay in cover.
- Weapon choices are saved within each kit, like classes in Isonzo.
Tip: your weapon selection and cosmetics are saved per kit, so you can dress and equip each role the way you like.
FAQ
How does the class system work in Gallipoli?
Each of the 10 classes has two Kits you choose between, each with a perk, equipment and weapon options.
What are offensive vs defensive kits?
Offensive kits give mobility and better weapon handling; defensive kits provide buildables like sandbags and barbed wire.
Are weapons saved per class?
Yes — your weapon selection and cosmetics are saved within each kit.