Gallipoli Weapons — The WW1 Arsenal

Gallipoli features 50+ historically accurate weapons and equipment for the British and Ottoman Empires, from bolt-action rifles to heavy machine guns and grenades.

Gallipoli WW1 weapons

Core Weapon Mechanics

MechanicDescriptionPriority
One-Shot, One-KillWeighty, hardcore gunplay — most rifles drop a target in a single hit. Positioning beats spray.Core
Methodical ReloadsReloads are slow and deliberate; keep your momentum and don't get caught mid-reload.Core
Weapon FamiliarityYour aim, handling and reload under suppression improve with experience on each weapon.High
SuppressionSuppressed players take more flinch and worse aim — HMG fire is the biggest threat.High
Kit WeightEach kit has a weight and ammo count that affect your movement and stamina.Medium
Faction ArsenalsBritish and Ottoman sides get different weapons — your loadout depends on which empire you fight for.Medium

Notable Weapons

S

MG 08/15

Synergy: Suppressive fire + built HMG positions

Playstyle: Heavy Machine Gunner

When You Get It: Early unlock

The HMG workhorse: throws lead down range, pins enemies, and lets squad mates spawn on you. A sitting duck for snipers, so pick your position.

S

Lee-Enfield (SMLE)

Synergy: Fast bolt action, great all-rounder

Playstyle: Rifleman

When You Get It: Starter

The British Empire's iconic bolt-action rifle. Reliable at all ranges and the backbone of most Rifleman kits.

A

FN1903

Synergy: Ottoman rifleman staple

Playstyle: Rifleman

When You Get It: Early

A dependable Ottoman front rifle. Slightly slower handling than the SMLE but hard-hitting.

A

Vickers / Lewis Gun

Synergy: Sustained fire, British LMG

Playstyle: Light Machine Gunner

When You Get It: British only

The Light Machine Gunner class is exclusive to the British Empire. Great for suppressing an approach or covering a beachhead push.

B

C96 Mauser

Synergy: Lightweight sidearm

Playstyle: Pistol / Offense

When You Get It: Late kit pick

A chunky Ottoman pistol that keeps you lightweight in offensive kits. Ideal when you want mobility over a second long gun.

B

Peabody 1874

Synergy: Ottoman single-shot rifle

Playstyle: Rifleman

When You Get It: Niche

An older Ottoman single-shot rifle with a strong round. Slower follow-up, so it suits patient, aimed play.

B

S&W No.3

Synergy: Revolver sidearm

Playstyle: Pistol

When You Get It: Kit choice

A reliable Ottoman revolver sidearm. Great backup when your primary runs dry mid-push.

B

Stielhandgranate / Type 2

Synergy: Trench clearing

Playstyle: Bomber

When You Get It: Bomber class

Bombers carry extra grenades to clear trenches and suppress enemies. Perfect for rooting out defenders in objective rooms.