Gallipoli Weapons — The WW1 Arsenal
Gallipoli features 50+ historically accurate weapons and equipment for the British and Ottoman Empires, from bolt-action rifles to heavy machine guns and grenades.

Core Weapon Mechanics
| Mechanic | Description | Priority |
|---|---|---|
| One-Shot, One-Kill | Weighty, hardcore gunplay — most rifles drop a target in a single hit. Positioning beats spray. | Core |
| Methodical Reloads | Reloads are slow and deliberate; keep your momentum and don't get caught mid-reload. | Core |
| Weapon Familiarity | Your aim, handling and reload under suppression improve with experience on each weapon. | High |
| Suppression | Suppressed players take more flinch and worse aim — HMG fire is the biggest threat. | High |
| Kit Weight | Each kit has a weight and ammo count that affect your movement and stamina. | Medium |
| Faction Arsenals | British and Ottoman sides get different weapons — your loadout depends on which empire you fight for. | Medium |
Notable Weapons
MG 08/15
Synergy: Suppressive fire + built HMG positions
Playstyle: Heavy Machine Gunner
When You Get It: Early unlock
The HMG workhorse: throws lead down range, pins enemies, and lets squad mates spawn on you. A sitting duck for snipers, so pick your position.
Lee-Enfield (SMLE)
Synergy: Fast bolt action, great all-rounder
Playstyle: Rifleman
When You Get It: Starter
The British Empire's iconic bolt-action rifle. Reliable at all ranges and the backbone of most Rifleman kits.
FN1903
Synergy: Ottoman rifleman staple
Playstyle: Rifleman
When You Get It: Early
A dependable Ottoman front rifle. Slightly slower handling than the SMLE but hard-hitting.
Vickers / Lewis Gun
Synergy: Sustained fire, British LMG
Playstyle: Light Machine Gunner
When You Get It: British only
The Light Machine Gunner class is exclusive to the British Empire. Great for suppressing an approach or covering a beachhead push.
C96 Mauser
Synergy: Lightweight sidearm
Playstyle: Pistol / Offense
When You Get It: Late kit pick
A chunky Ottoman pistol that keeps you lightweight in offensive kits. Ideal when you want mobility over a second long gun.
Peabody 1874
Synergy: Ottoman single-shot rifle
Playstyle: Rifleman
When You Get It: Niche
An older Ottoman single-shot rifle with a strong round. Slower follow-up, so it suits patient, aimed play.
S&W No.3
Synergy: Revolver sidearm
Playstyle: Pistol
When You Get It: Kit choice
A reliable Ottoman revolver sidearm. Great backup when your primary runs dry mid-push.
Stielhandgranate / Type 2
Synergy: Trench clearing
Playstyle: Bomber
When You Get It: Bomber class
Bombers carry extra grenades to clear trenches and suppress enemies. Perfect for rooting out defenders in objective rooms.